King of Fighters Video Korean Dude Plays Funny Clips Over Game Help King of Fighters Video Korean

Fighting video game franchise

Video game series

The King of Fighters
The King of Fighters logo.png
Genre(south) Fighting
Developer(s) SNK
Eolith
BrezzaSoft
Noise Factory
Publisher(s) SNK
Ignition Amusement
Atlus Usa
Rising Star Games
Deep Silver
Koch Media
Platform(s) Arcade, Neo Geo, Neo Geo CD, Neo Geo Pocket, Neo Geo Pocket Color, Sega Saturn, Dreamcast, PlayStation, PlayStation 2, PlayStation Portable, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, PlayStation Network, Game Male child, Game Boy Accelerate, Wii, Nintendo Switch, Virtual Panel, iOS, Android, Microsoft Windows, Xbox, Xbox 360, Xbox One, Xbox Series X/S
Start release The King of Fighters '94
Baronial 25, 1994
Latest release The Rex of Fighters 15
February 17, 2022

The Male monarch of Fighters ( KOF )[a] is a serial of fighting games past SNK that began with the release of The King of Fighters '94 in 1994. The series was adult originally for SNK's Neo Geo MVS arcade hardware. This served as the main platform for the series until 2004 when SNK retired information technology in favor of the Atomiswave arcade board. Two Rex of Fighters games were produced for the Atomiswave platform (The King of Fighters Neowave and The King of Fighters XI) before SNK decided to discontinue using it for the series. The series' most recent arcade hardware is the Taito Type 10ii, beginning used with the release of The King of Fighters XII. Ports of the arcade games and the original The Male monarch of Fighters games have been released for several video game consoles. The latest entry in the series, The King of Fighters 15, was released in Feb 2022.

The games' story focuses on the title tournament where fighters from multiple SNK games take part. SNK also created original characters to serve as protagonists from each of their story arcs while still interacting with fighters from Fine art of Fighting and Fatal Fury, among others. Multiple spin-off games, such every bit the R duology for the Neo Geo Pocket and Maximum Impact for the PlayStation two, for example, take also been released. There have been multiple cross-over games where the SNK bandage interacted with characters created by Capcom, while some characters take been present every bit guest characters in other games, such as Geese Howard in Tekken 7, Kyo Kusanagi in Fighting Days, and Terry Bogard in Fighting EX Layer and Super Smash Bros. Ultimate.

The King of Fighters was originally conceptualized as a side-scrolling beat 'em up until SNK changed it to a fighting game that took its subtitle from the outset Fatal Fury game: Fatal Fury: Rex of Fighters. Though originally released yearly from its first inception, the company decided to take more than time to develop their games afterwards 2004. Critical reception of the video games have been generally positive with their use of teams and balanced gameplay often cited.

Games [edit]

Main series [edit]

Release timeline
1994 The King of Fighters '94
1995 The Male monarch of Fighters '95
1996 The King of Fighters '96
1997 The King of Fighters '97
1998 The King of Fighters '98
Male monarch of Fighters R-1
1999 The King of Fighters '99
King of Fighters R-2
2000 The Male monarch of Fighters 2000
2001 The Male monarch of Fighters 2001
2002 The King of Fighters 2002
2003 The Rex of Fighters 2003
2004 The Male monarch of Fighters: Maximum Impact
The King of Fighters '94 Re-Tour
The King of Fighters Neowave
2005 The King of Fighters XI
2006 The King of Fighters: Maximum Impact ii
2007 The King of Fighters: Maximum Touch Regulation-A
2008 The Male monarch of Fighters '98 Ultimate Match
2009 The King of Fighters XII
The King of Fighters 2002 Unlimited Match
2010 The Male monarch of Fighters XIII
2011–2015
2016 The King of Fighters XIV
2017–2021
2022 The Rex of Fighters XV

SNK released the first game in the series, The Male monarch of Fighters '94, on August 25, 1994.[1] It featured characters from SNK'southward previous fighting game serial Fatal Fury and Fine art of Fighting, besides every bit original characters (including characters from other franchises such as Ikari Warriors and Psycho Soldier, adapted for a versus fighting game).

The game'southward success led SNK to release yearly installments for the series numbering the games for the year they were released. The King of Fighters '95, as well as adding new characters, began the series' first story arc titled "The Orochi Saga". It was also the kickoff game in the series that allowed players to create their own three-fellow member teams with whatsoever character in the game.[two] The Rex of Fighters '96 established the 2nd role of "The Orochi Saga". Depending on the playable characters on a team, an exclusive ending would be played.[3] "The Orochi Saga" story arc concluded in The King of Fighters '97.[4] Unlike the serial' previous games, The King of Fighters '98 did not feature a story. Instead, information technology was promoted as a "Dream Match" game that immune players to choose most of the characters available from the previous titles, including ones that were supposedly dead. SNK refitted the Dreamcast version and renamed information technology The King of Fighters: Dream Match 1999 with an extended cel blithe introduction and 3D backgrounds.[5]

The King of Fighters '99 introduced "The NESTS Chronicles" story arc. In a new tactic, a specific person from a squad would exist an assistant chosen a "Striker". This person would be able to aid the squad for a few seconds in combat. The Dreamcast version was titled The King of Fighters: Evolution, with several improvements in the game such as new Strikers and better blitheness.[vi] The Rex of Fighters 2000 is the second part of "The NESTS Saga" as well as the last KOF game produced past SNK before its bankruptcy. Information technology adds a few new playable characters and a couple of Strikers—most from before KOF titles and other SNK franchises such every bit Metal Slug, Robo Ground forces, Burning Fight, Buriki One, The Concluding Blade, Savage Reign and Kizuna Encounter.[vii] The King of Fighters 2001 ends the second story arc. The Korean company Deposit helped develop the game after SNK was declared broke.[8] The Rex of Fighters 2002 was created to reunite old characters from previous KOF games and featured no story, similar to KOF '98. It was also developed by Eolith.[9]

A new KOF story arc titled the "Tales of Ash" began in The King of Fighters 2003, the last KOF game to be released for the Neo Geo system. It allowed players to change characters while playing, but the number of team members was reduced to three. SNK returned to develop the franchise with this entry.[10] By 2004, SNK abandoned the serial' yearly releases and numbered future games in a more conventional manner.[eleven] The first chief series' game released every bit such was The King of Fighters XI in 2005.[12] In 2009, The King of Fighters XII was released. It used high-resolution, paw-drawn 2D sprites on detailed 2d backgrounds.[13] Information technology is a storyless gathering of fighters, similar to KOF '98 and 2002. The story arc ends with The King of Fighters XIII, released during the summer of 2010, which features the unabridged roster from The King of Fighters XII equally well as additional characters.[xiv]

The Male monarch of Fighters Fourteen, featuring 3D graphics and a large roster of characters while also establishing a new story arc was released for the PlayStation iv on August 23, 2016.[xv] In December 2018, SNK revealed it was working on The King of Fighters XV, aiming to release it in February 17, 2022.[xvi]

Other games [edit]

The King of Fighters '94 was remade and released in 2004 for the PlayStation two as The Male monarch of Fighters '94 Re-Bout in Nippon. This version has several new features similar howdy-res graphics, online play, squad edit, a playable Rugal Bernstein, and the addition of Saisyu Kusanagi.[17] A remake of KOF '98 titled The Rex of Fighters '98 Ultimate Friction match was released in Japanese arcades in 2008 and afterward some video game consoles expanding the character roster and improving the graphics.[18] A remake of KOF 2002, titled The King of Fighters 2002 Unlimited Match was released for the PlayStation 2 in 2009 in Japan. SNK as well produced a game titled The King of Fighters: Boxing de Paradise which could be connected to the Japanese Dreamcast port of KOF '99.[nineteen] Yumekobo also developed the visual novel game with strategy elements for fights known as The King of Fighters: Kyo ( ザ・キング・オブ・ファイターズ 京 ). The game follows Kyo's daily life as he prepares to fight in the tournament in KOF '97 while interacting with other rivals.[20] For the Neo Geo Pocket, an adaptation of KOF '97 titled King of Fighters R-1 was released on October 28, 1998.[21] A sequel for the Neo Geo Pocket Color, King of Fighters R-2 an accommodation of KOF '98, was released on March xix, 1999.[22]

In 2004, SNK produced the first 3D installment of the serial, The King of Fighters: Maximum Bear upon.[23] The game and its sequel KOF: Maximum Impact 2, and its upgraded version Maximum Impact: Regulation A, revises much of the backstory for the characters and settings from previous games.[24] A third update called Regulation A2 was planned just cancelled. The producer of the Maximum Impact series, Falcoon, stated that the Maximum Bear upon games are in a dissimilar continuity from the original series of games.[25] Some other spin-off video game, The King of Fighters Neowave, was released for the Xbox, PlayStation two and Arcade during 2005 and 2006. Neowave is substantially a remix of KOF 2002, with a new presentation and a few roster changes. Similar KOF2002, Neowave has no storyline and is considered a "dream match". Tomokazu Nakano created the character artwork.[26] Ii video games were released for the Game Boy Accelerate titled The Rex of Fighters EX: Neo-Blood and The Rex of Fighters EX2: Howling Blood featuring characters and backgrounds from KOF '99 and 2000, respectively.[27] [28] A role-playing video game was besides created exclusively for the PlayStation nether the title The King of Fighters: Kyo, adapting a manga with the same proper noun.[29] An N-Cuff version of the 2nd Game Male child Advance game was released in 2005 titled The King of Fighters Extreme, which added Bluetooth multiplayer capability.

Past tardily 2000s, at least 3 pachislot games were developed for the series. The first, The King of Fighters, is based on the Orochi storyline; the 2d, The Male monarch of Fighters 2, is based on the fight of K' against the NESTS cartel;[30] [31] and the 3rd, Maximum Impact focuses on the series' 3D titles. None of these was released outside Nihon.[32] At least six games for Japanese mobile phones have besides been developed. While a few of them are fighting games, others are mini-games like volleyball and quizzes.[33]

Several characters from the series also appear in crossover video games. NeoGeo Boxing Coliseum is a 2-on-2 tag team fighting game for the Atomiswave arcade lath, and SNK Gals' Fighters is a fighting game for the Neo Geo Pocket Color. Along with the KOF, characters from other SNK series as well star in both of these games.[34] A rhythm game titled The Rhythm of Fighters was released for mobile phone games during 2015.[35] Capcom also produced a serial of similar crossover fighting games with SNK. The SNK-produced fighting games of this crossover include the Dimps-developed portable fighting game SNK vs. Capcom: The Match of the Millennium for the Neo Geo Pocket Color in 1999 and SNK vs. Capcom: SVC Anarchy for the Neo Geo in 2003. The games produced by Capcom are Capcom vs. SNK in 2000. This was followed by a minor upgrade, Capcom vs. SNK Pro, and a sequel titled Capcom vs. SNK 2, both released in 2001.[36] The iii games were produced for NAOMI hardware and subsequently ported to various consoles. SNK as well produced SNK vs. Capcom: SVC Chaos,[37] and the video game menu game titled SNK vs. Capcom: Card Fighters DS.[38]

Multiple mobile phone games have also been produced including The Rex of Fighters All Star,[39] Kimi wa Hero,[40] Clash of Kings,[41] KOF Ten Arena Masters,[42] KOF: WORLD,[43] The King of Fighters Orochi Go, The King of Cyphers,[44] [45] and a crossover with Fatal Fury.[46] An otome game King of Fighters for Girls is also in evolution.[47] The characters take as well been guests in other mobile games such equally Kyo in Fighting Days.[48]

Compilations [edit]

In addition to the remakes of games such as KOF '94 Re-bout, KOF '98 Ultimate Match, and KOF 2002 Unlimited Friction match, SNK has released compilations of their KOF games. 2 KOF compilations were released in Japan for the PlayStation two every bit part of the Neo Geo Online Collection.

The starting time compilation, The King of Fighters Orochi Hen ( ザ·キング·オブ·ファイターズ -オロチ編- , The Orochi Compilation) features KOF '95, KOF '96, and KOF '97, the iii games comprising the Orochi story arc. The compilation features a Color Edit way that allows the player to create a custom color palette for every character in each game, the choice to play each game with original and bundled soundtracks, and an online versus mode which supports the Multi-Matching BB (MMBB) service.[49] The second compilation, The Rex of Fighters NESTS Hen ( ザ·キング·オブ·ファイターズ -ネスツ編- , The NESTS Compilation), features the original Neo Geo versions of KOF '99, KOF 2000, and KOF 2001, equally well as the corresponding Dreamcast versions of each game. It has the same features as the previous compilation but with online back up available only for the Dreamcast games in the compilation.[50]

A separately produced compilation titled The King of Fighters Collection: The Orochi Saga was released for the PlayStation 2, PlayStation Portable and Wii exterior of Nippon. This compilation has the same lineup of games as the Japanese Orochi Hen, along with KOF '94 and KOF '98. The extra features are different. There is an added Challenge Mode where the player must win certain matches against the CPU in KOF '98 under specific conditions, a media gallery featuring listenable tracks from each game, and a drove of official illustrations.[49]

Gameplay elements [edit]

A fight between Kyo (an original grapheme) and Kim (Fatal Fury). In the background are Kyo's ii teammates (Benimaru and Daimon) who can supercede him if he is defeated.

The basic gameplay arrangement of KOF is similar to SNK's previous games similar the Fatal Fury serial, Fine art of Fighting and Samurai Shodown. The game uses a four set on button configuration like Fatal Fury ii and Fatal Fury Special, that consists of light punch, low-cal kick, strong punch and potent kick. Like Fatal Fury two, specialized techniques are performed by pressing buttons in combination, allowing the actor to dodge an opponent'due south assault or to launch a grapheme's powerful knockdown attack. Equally with about other fighting games, each character has a set of basic, unique, and special moves the role player can perform using a specific serial of joystick and button inputs.[51] Each new installment provides new ways to create stronger attacks such every bit The King of Fighters '97. Instead of charging the Ability Estimate it is now filled when the player strikes the opponent or by performing Special Moves. The thespian tin stock up to three Power Gauges. The histrion can use one stock of the Power Gauge to perform a Super Special Move or enter a "MAX" way, in which the player's defensive and offensive force are increased. Performing a Super Special Move while in MAX style allows the role player to perform a more than powerful Super Special Motility.[52]

The franchise is known for innovating the fighting genre by replacing a traditional round-based format used in preceding fighting games with a format consisting of 3-on-three team-based matches dubbed the Team Boxing System. Instead of choosing a single character, the histrion selects from one of 8 available teams, each consisting of three members. Before each friction match, the players choose the order in which their team members enter the battle. When the friction match begins, the members chosen to become first on their respective teams will fight. When one grapheme is defeated, the side by side member of the same team will accept his or her identify, while the grapheme on the other squad will take a small portion of their life restored (if energy was lost during the previous round). If a graphic symbol is losing a lucifer confronting the opponent, and so the thespian can call one of the remaining teammates standing on the sidelines to jump in and perform a support attack. The match ends when all three members of either team lose.[53]

3 games—The King of Fighters '99, 2000, and 2001—added the idea of each team beingness given an extra character that can assistance the role player to produce more attacks or combos confronting the enemy.[54] While 2002 brought back the classic three-o- three teams, 2003 and 11 fabricated the modify so that each team switches fighters in the middle of combat with 1 of them being a "Leader" character who can perform stronger techniques.[55] Later games, however, returned to the classic way of fighting while still delivering unlike ways and rules of fighting.

Plot and characters [edit]

The King of Fighters employs different original characters as leads featuring (from left to right) Chiliad', Ash Crimson, Shun'ei and Kyo Kusanagi.

The titular King of Fighters tournament originated from SNK's previous fighting game franchises, Fatal Fury and Art of Fighting (canonically and chronologically commencement during the events of Fine art of Fighting 2). The first game in the series, KOF '94, centers on a blackness market arms dealer named Rugal Bernstein, who hosts a well-known fighting tournament to lure worthy adversaries into his trap so that he can impale them and turn them into rock statues, calculation them to his collection of defeated martial artists. In addition to previously established fighting game stars Terry Bogard and Ryo Sakazaki, the game introduces a new hero: a young Japanese martial artist named Kyo Kusanagi, who serves as the pb grapheme in the early KOF games. In making Kyo, SNK wanted his personality to contrast with those of earlier leads and stand out within the crossover.[56]

In KOF '95, Rugal, having survived the previous tournament, hosts a new one with the intention of seeking revenge against his adversaries. KOF '95 introduced Kyo'due south rival Iori Yagami to the serial. Information technology was the starting time game to mention the presence of the Orochi clan, which would serve as the central plot element in the serial' post-obit ii games. The tournaments in KOF '96 and KOF '97 are hosted by a woman named Chizuru Kagura, who seeks to recruit allies (particularly Kyo and Iori, who are descended from the Three Divine Vessels forth with Kagura herself) to fight confronting the Orochi clan. The Orochi storyline concludes in KOF '97.[57] The next game in the series, KOF '98, is a "Special Edition" with no plot development.

KOF '99 introduces a new story arc involving a mysterious corporation known as NESTS, which seeks to create an army of genetically altered fighters. The game introduces a new lead character named K', a fugitive from NESTS who was genetically enhanced with Kyo's DNA.[58] The next 2 games in the series, KOF 2000 and KOF 2001, continue the NESTS story line, with each game unraveling the mystery of the organization further. KOF 2002, like KOF '98 earlier it, is a "Special Edition" of the serial with no detail plot. Like Kyo, K' was created as a different hero. Rather than the cocky Kyo, Thou' is a dark hero who reluctantly fights against the NESTS syndicate.[59]

KOF 2003 begins a new story line focusing on some other new lead grapheme named Ash Ruby, a young human who seeks to possess the powers of the Three Divine Vessels for his own unknown calendar. Similar to Yard', Ash is given a dissimilar characterization acting as a villain during his story arc.[60] The tournaments in KOF 2003 and KOF Xi were hosted by "Those From the Past", an organization of inhuman warriors who try to break the Orochi seal to accept its powers so they can give them to their shrouded master. While KOF XII does non have a story, KOF XIII follows some other tournament hosted by them where Ash somewhen confronts their superior despite him existence Ash's ancestor.[61]

KOF XIV establishes a new storyline involving a new pb character named Shun'ei. Described as a "kind-hearted" person, SNK states that while Shun'ei is non a new main character, he is nonetheless of import for the saga.[62]

Development [edit]

The image version of the game was a River Urban center Bribe-style TEAM-Boxing side-scrolling beat 'em up. However, the thought was eventually abandoned. They eventually decided to plow their thought into a fighting game. This game was a team boxing concept and there were not enough characters, so characters from Fatal Fury, Fine art of Fighting, Ikari Warriors and Psycho Soldier were also added to the roster. The concept of a iii-person squad was i of the ideas kept from the side-scrolling version.[63] The title The Male monarch of Fighters was re-used from the subtitle of the kickoff Fatal Fury game, Fatal Fury: King of Fighters.[64] The Rex of Fighters series' director Toyohisa Tanabe asserted that the Fine art of Fighting and Fatal Fury fighters were added specifically for adults. The newer KOF characters were intended to entreatment to younger and recent audiences. Characters like Benimaru Nikaido and Chang Koehan were added to provide an off-beat variety to the bandage, which he had previously said was also serious.[65]

While the first two games used the Neo Geo MVS arcade, The King of Fighters '96 includes 68 KB of video RAM and 64 KB of RAM. This made The Male monarch of Fighters '96 the beginning game to break the technical limits of the MVS organisation.[66] SNK staff members noted that due to the great popularity of some of the serial' characters, information technology is difficult to pattern new ones that might have the same appeal. This also happens during location tests of new games.[67] The artist known equally Shinkiro was responsible for the first artwork involving the cast. As a result, newcomer creative person Hiroaki felt for his debut that he needed to draw appealing characters, despite his inexperience.[68] For the outset time, erstwhile producer Takashi Nishiyama was not on the team for The Rex of Fighters 2000 which caused the team some business organization.[69] Despite early unease over the game's state, SNK was pleased with the upshot and described it as an appealing arcade game. Post-obit its release, SNK thanked the fans for their back up.[70] Mexican company Evoga had a major influence on the games due to the franchise'due south popularity inside Latin America.[71]

In 2000, SNK went broke. Deposit negotiated a license agreement in the aforementioned twelvemonth to keep producing the KOF serial because of the franchise's popularity in Korea and worldwide. BrezzaSoft assisted Eolith with the game'southward production. Fearing disappointing returning fans, Eolith decided to maintain most of the common parts from The King of Fighters while calculation new elements to information technology. One of the biggest changes is the optional utilise of Strikers where players can use betwixt one and 3 characters to assist the playable one. The squad aimed to refine the original gameplay system of earlier KOF games. While conducting a popularity poll of the characters, Deposit still aimed to include the to the lowest degree popular teams in the game. The great popularity of Kyo Kusanagi and Iori Yagami led to their immediate inclusion in the game.[72] References to works from Evoga tin can exist seen in the game's scenarios. While working on it, the team played The King of Fighters '98 for the developers to come across if they could include a character within the game. A fellow member from Evoga won, resulting in the squad asking to add Angel to the game.[73] Starting in 2003, the games were over again developed by SNK, now called SNK Playmore.[74] SNK Playmore discontinued the AES organization in 2003, preferring to publish video games in cooperation with Sammy, using its Atomiswave arcade board, which provided a more than secure, modernistic platform for new arcade releases. This allowed the new KOF games to feature better audio and graphics than before games.[75]

Following the release of the commencement game in The King of Fighters series, a new game was released each year. The concluding of these yearly releases was The King of Fighters 2003. In December 2004, Falcoon, the series' main illustrator, mentioned that the side by side game the SNK Playmore staff were trying to release was different from The King of Fighters: Maximum Impact or what could take been a The King of Fighters 2004. The game's development began when SNK staff finished making Neo Geo Battle Coliseum.[76] KOF 2003 would be followed by Xi, XII and XIII which had major changes to appeal to the audience.[77] The decision to create The King of Fighters Xiv was made when SNK Playmore'due south CEO Eikichi Kawasaki decided the company should render to producing appealing fighting games rather than Pachinko-Slot Machines and Mobile Apps. While it took some time, full production of the game began when more than staff from Esaka joined the team in Apr 2014.[78] [79] Yasuyuki Oda was the game'southward director. This was his first contribution to the franchise, leading a younger staff. During his get-go employment at SNK, games like Virtua Fighter motivated him to make a 3D game afterward he had left SNK. When Oda returned to SNK, in that location was never any debate virtually transitioning the series transition from 2D to 3D, though adapting some of the characters proved more difficult than others.[80] Many of SNK's staff consider KOF '98 and KOF 2002 the best games in the franchise. They gave them ideas to create new entries in the series that would surpass the quality of these two games.[81] [82] During a contest, SNK used the DLC graphic symbol Najd based on the Saudi Arabian artist Mashael. SNK Chairman Zhihui Ge expressed a desire to attract more than Middle Eastern fans to play the game. He also hired new creators during the post-release of Fourteen.[83]

[edit]

Printed adaptations [edit]

During 1995 Tatsuya Shingyoji wrote a manga adaptation of The Male monarch of Fighters '94. It was serialized in Monthly Shōnen Ace published by Kadokawa Shoten and collected into iv tankōbon volumes. They were released from Feb 10, 1995, to December 1996.[84] [85] There is as well a spin-off manga story based on the adventures of the characters from The King of Fighters '96 centered around Kyo and Iori'southward rivalry entitled The King of Fighters: Kyo. It was written by Masato Natsumoto and published by Kodansha in 2 tankōbon volumes in 1997.[86] [87] Ryo Takamisaki as well developed some other accommodation from KOF '96 which Shinseisha published in three tankōbon compilations from June 1996 to February 1998.[88] [89] Akihiko Ureshino too wrote multiple novelizations based on the games with different artists contributing to each installment.[90] [91] [92]

A manhua adaptation of KOF titled The Male monarch of Fighters: Zillion was created past Andy Seto. Hong Kong artists Wing Yang and King Tung produced further manhua for the games, beginning with The King of Fighters 2001 through 2003 forth with the Maximum Impact series.[93] Both authors likewise fabricated a sequel, The Rex of Fighters 03: Xenon Null (拳皇 XENON Naught), to conclude the 2003 tournament.[94] ComicsOne licensed the series with its first book tying in with the release of a new video game and kept publishing information technology after their transition to DrMaster.[95] [96] They were published in five issues of 128 pages from May 25, 2005, to June 26, 2008.[97] [98] Another manhua serial is King of Fighters RX Project '00 (拳皇RX) in three volumes that was officially sponsored past SNK-Playmore Hong Kong. The NESTS saga version was illustrated by Ricky, and covers the fight against NESTS primarily focused on the 2000 tournament.[99]

The Rex of Fighters: A New Starting time is a shōnen manga authored by Kyōtarō Azuma. It is based on the events of The King of Fighters XIV. The series was serialized in Kodansha's Magazine Pocket since January 2018,[100] ending in August 2020.[101] Seven Seas Amusement licensed the manga for a North American release with the beginning volume released in March 2020. low-cal novel series Iori Yagami's Isekai Mu'sou by Nobuhiko Tenkawa which debuted in July 2019. The art was done past Eisuke Ogura. Centered after the events of KOF '97, Iori finds himself into another world.[102]

Film and blitheness [edit]

A short series based on KOF titled The King of Fighters: Another Twenty-four hours was released in 2005. Product I.G produced the title equally an original net animation with a total of four episodes, each about 10 minutes in length. Information technology has since been released as a bonus DVD, packaged with KOF: Maximum Bear on 2.[103] An English-language live-action motion-picture show The Rex of Fighters was released directly-to-DVD in the United States in 2010.[104] [105] New anime and live-action drama productions were announced in 2016.[106] [107]

The CG anime series The Rex of Fighters: Destiny was released on Steam and YouTube beginning in 2017.[108] [109] The starting time season retells the story of the first games with Kyo Kusanagi leading the Japan Team to participate in the championship tournament, eventually encountering the host, Rugal, who is using the power of the mythical creature Orochi. The series has received over 800 meg views.[110]

CDs [edit]

SNK has released a serial of CD soundtracks titled SNK Character Sounds Drove or SNK Sound Graphic symbol Collection (SNKサウンドキャラクターズコレクション). As of 2008, at that place are 11 volumes; each one focuses on a unmarried character. The CDs have unlike versions of the characters' themes, as well as quotes. Most of the albums' covers are illustrated past Masato Natsumoto.[111] The Ring of Fighters, shortened equally BOF, is a character image band that includes Kyo Kusanagi, Iori Yagami, Terry Bogard, Nakoruru and Athena Asamiya.[112]

Dengeki Bait-and-switch and Pony Canyon accept released several radio drama CDs based on the serial. Some of them are direct adaptations of the video games KOF '94 to KOF '00. Another CD is Iori Yagami Original Drama the Setting Sunday and Moon ~ Prologue (八神庵オリジナルドラマ 夕陽と月〜プロローグ〜), which is centered on Iori Yagami. The drama originally aired on the Game Dra Dark and Neo Chupi and was then released by Pony Canyon CD on July 7, 1999. The guidebook The Rex of Fighters Perfect Reader includes the bonus CD drama KOF: Mid Summer Struggle. There are two stories on it—one is serious the other is a parody focused on KOF '03. The scenarios were developed past Akihiko Ureshino and BoHyou. SNK besides gave away a four-CD soundtrack featuring songs from by KOF games with the pre-order of KOF XIII on any GameStop in the United states of america.[113]

Other trade [edit]

In December 2006, Sabertooth Games released a King of Fighters 2006 prepare along with Samurai Shodown V for its Universal Fighting System (UFS) collectible card game; character starter packs were released for Terry Bogard and Mai Shiranui. Other trade includes a number of figures and statues, generally of Mai. Additionally, scale figures based on Kyo'south and Iori'southward original forms and their XIV looks have been released,[114] including a Nendoroid effigy based on Kyo.[115]

Reception [edit]

The original The Male monarch of Fighters games were well received for their use of squad battles and the number of characters.[116] [117] [118] Some games were often listed as the best fighting games from their release.[119] [120] The four reviewers of Electronic Gaming Monthly declared the Neo Geo AES version a solid improvement over the previous King of Fighters, particularly applauding the addition of the team edit feature which remained in all of the following games.[121] Critics noted they ofttimes served every bit rivals to Capcom's Street Fighter series based on some graphic symbol designs and moves.[122] [123] While KOF '96 was felt to be unbalanced due its usage of projectile moves, its updated graphics impressed reviewers.[124] [125] SNK'southward abiding utilize of 2D sprites across multiple games has been criticized past reviewers who found them dated despite attempts to ameliorate the graphics with the release of XI.[53] [126] [127] As a effect, the graphic overhaul in the two following games was met with high praise.[128] [129] [130]

While the fighting organization has been well-received, critics take had mixed feelings regarding the Striker system introduced in KOF '99.[131] [132] In GameSpot 's "The History of SNK" article, KOF '99: Development was described every bit one of the all-time fighting games on the Dreamcast, forth with Garou: Marker of the Wolves. Nevertheless, because it was released during the PlayStation 2's launch and Dreamcast's catastrophe, the game did non sell well.[133] The dominate character Rugal Bernstein, amidst others, has been described as i of the most challenging characters to defeat in fighting games; this feeling besides led to some criticism.[134] [135] [136] [137] [138]

The developers of KOF noted that Kyo and Iori were too highly popular in Korea which led to their immediate inclusion in The King of Fighters 2001, the first game not developed past the original company.[139] In the book Gaming Cultures and Place in Asia-Pacific, Kyo was regarded equally 1 of the most pop video game characters in Hong Kong from the mid-1990s onward aslope Iori and Mai, among others, to the betoken of overshadowing the Street Fighter characters who were as well largely well-known.[140] The Mexican visitor Evoga had a major influence on the game due to the franchise's popularity in Latin America and oftentimes playtested the games.[73] With KOF Xiv, SNK noted the series' popularity was still ascendant in Southward America and China, leading to the creation of teams composed of characters from those areas.[141] The popularity of the franchise in those markets has been attributed mainly to economical factors - machines featuring Male monarch of Fighters series were ofttimes cheaper and more easily accessible than those featuring competing titles from other companies.[142]

The Daily Star noted the games' popularity comes non only from the gameplay but also the characters who tend to develop across the series—for instance the rivalry betwixt Kyo and Iori. The franchise'southward story arcs were also found to be highly-seasoned as they stand out from other fighting game franchises.[143] Kakuchopurei.com felt the serial offered a counterbalanced cast which would assistance whatsoever newcomer while likewise agreeing with The Daily Star on how SNK handled the story lines.[144] There has also been censorship of some of the ports of the North American games, most notably Whip's gun and blood.[145] Vocalist Del the Funky Homosapien has recorded a vocal titled "The King of Fighters" whose lyrics involve the characters and special moves.[146] Ash Crimson'south character received a poor response in Western regions. In an interview with Ignition Amusement'southward director of business development Shane Bettehausen, Alex Lucard of Diehard GameFan said that N American SNK fans detested Ash and complained about his inclusion in The King of Fighters XII without a storyline while popular series' characters were disregarded.[147] After Ignition polled fans to choose an artbox for panel versions of The King of Fighters XII. The company appear Ash'southward unpopularity reduced the number of potential covers to two featuring Kyo and Iori.[148]

Ben Herman, president of SNK Playmore Usa, commented that although he received complaints almost the English voices for the game, Maximum Bear on sold over 100,000 units equally of May 2006, becoming a commercial success.[149] Despite initial issues with the online style and other features of the game The King of Fighters Fourteen Yasuyuki Oda said the fan response was positive specially after these issues were fixed.[150] Fast forrad to 2019, KOFXV got its outset initial teaser at EVO. And equally of 2021, the game finally received its beginning official trailer and is currently releasing character trailers weekly.

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External links [edit]

  • Official website

backbanstal.blogspot.com

Source: https://en.wikipedia.org/wiki/The_King_of_Fighters

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